Batting around an idea for a character for a game. Going to put it down on paper, to try and get a solid feel for the character. He's going to be technology-oriented, he's going to be fairly savvy electronically and mechanically. Typically I like to pull the bait and switch with characters, play up decent skills and downplay some secret weapon. Always rely on a gun when in reality he's a murder machine with his fists. The trick is the diversify your build, either way right now I need a concept. The archetypes that this system allows are Warrior, Visionary/Leader, Diplomat, Wiseman, or Trickster/Questioner. Warrior is always a tried and true aspect for me, I'm accustomed to playing characters oriented towards that. This may be a good opportunity to do something a little out of my wheelhouse.
snippet from Character Concept
Character Concept