"Tim Spencer?"
"Don't ring a bell."
"Well... Can I still - he said he wants you to come to his play this afternoon. Well, not you specifica- he said to just knock on a few doors but that I should try here first and he said if I didn't say your name you wouldn't talk to me."
"Breathe," Nurrish advises kindly. "What play?" He suddenly realises that he is coming across as particularly gruff and switches to the senile old man act. "I can't get about much more, you see, my girl," he says, and makes his leg wobble for good measure.
"I-I - Faustus. Doctor Faustus. It's-"
"I know what it is, girly. Why me first?"
"I don't know?" she says, cringing as though from a blow. "Sorry, I'll go."
"Wait!" he calls and grabs her arm. "I'll come." He lets her go suddenly and absently wipes his hand off on his worn top. "Don't know how I'm going to get there but I'll come."
"Okay. Okay!" The girl smiles brightly, hands him a leaflet and walks off down the path to the other houses, pausing only to turn back and shout: "My name's Meera, by the way! In case you were wondering!"
Nurrish Wellbelove watches her go, sucking at his teeth as he thinks. Meera... Now there's a name that rings a bell and shakes the dog by his leg. But Tim Spencer's a new one. Unless he's forgotten names again. It happens. Occasionally deliberately. Wizards don't like everyone they come across, after all.
Wizards have never quite got the hang of modern day transport. Most of them (we'll get on to the others later) were around before all that new-fangled technology and some before wheels and so they like their walking and, yes, all right, magical transport thanks very much. Walking gets boring and, hey, they're wizards - wouldn't you? But in the modern world, simply appearing and disappearing is a bit obvious, and magic carpets are out of the question (also mostly destroyed, but that's not the point). But wizards and cars don't really seem to work, somehow and normally lead to a lot of death and confusion. Probably partly down to the, you know, rampant insanity.
So mostly their options come down to public transport.
As I'm sure you are suddenly imagining, wizards and public transport also don't go too well together. But they go together with slightly less death,pain and confusion than wizards driving themselves and most of it's written off by way of senility so it all works out all right in the end. Mostly.
"Don't ring a bell."
"Well... Can I still - he said he wants you to come to his play this afternoon. Well, not you specifica- he said to just knock on a few doors but that I should try here first and he said if I didn't say your name you wouldn't talk to me."
"Breathe," Nurrish advises kindly. "What play?" He suddenly realises that he is coming across as particularly gruff and switches to the senile old man act. "I can't get about much more, you see, my girl," he says, and makes his leg wobble for good measure.
"I-I - Faustus. Doctor Faustus. It's-"
"I know what it is, girly. Why me first?"
"I don't know?" she says, cringing as though from a blow. "Sorry, I'll go."
"Wait!" he calls and grabs her arm. "I'll come." He lets her go suddenly and absently wipes his hand off on his worn top. "Don't know how I'm going to get there but I'll come."
"Okay. Okay!" The girl smiles brightly, hands him a leaflet and walks off down the path to the other houses, pausing only to turn back and shout: "My name's Meera, by the way! In case you were wondering!"
Nurrish Wellbelove watches her go, sucking at his teeth as he thinks. Meera... Now there's a name that rings a bell and shakes the dog by his leg. But Tim Spencer's a new one. Unless he's forgotten names again. It happens. Occasionally deliberately. Wizards don't like everyone they come across, after all.
Wizards have never quite got the hang of modern day transport. Most of them (we'll get on to the others later) were around before all that new-fangled technology and some before wheels and so they like their walking and, yes, all right, magical transport thanks very much. Walking gets boring and, hey, they're wizards - wouldn't you? But in the modern world, simply appearing and disappearing is a bit obvious, and magic carpets are out of the question (also mostly destroyed, but that's not the point). But wizards and cars don't really seem to work, somehow and normally lead to a lot of death and confusion. Probably partly down to the, you know, rampant insanity.
So mostly their options come down to public transport.
As I'm sure you are suddenly imagining, wizards and public transport also don't go too well together. But they go together with slightly less death,pain and confusion than wizards driving themselves and most of it's written off by way of senility so it all works out all right in the end. Mostly.